Mission of Trade, or Mission of Mercy?
An Ephemeris RPG Adventure
By J Alan Erwine
Copyright 2010 by Nomadic Delirium Press
Learn more about the Ephemeris RPG at http://www.nomadicdeliriumpress.com/ephemeris.htm
Published by Nomadic Delirium Press at Smashwords
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This adventure is designed for characters that are starting out at 1st level. The adventure is long enough that it’s expected that they will reach 3rd level by the completion of the adventure.
This adventure is designed to be a trade mission, so a Trader with a Trading Vessel is required to play it. Any other character classes can be included, and there are no requirements as to what species should be used by the players…although it could be helpful to have one or more Melanathee, as the end of the adventure involves a lot of this species.
It’s important to keep in mind that a lot of gear that is taken off of the bodies of slain enemies will only fit characters that are of the same species. For example, Level One Body Armor taken off of a Melanathee Bandit will only fit a Melanathee character.
The adventure begins with the characters being summoned to a space station orbiting the Melanathee colony world of MurE. They’re to be hired for a small trade mission, and since business has not been good lately, the characters are more than happy to take any commission at this point.
The colony world is nine light years away, so it will take the Trader Vessel two jumps to get there, and this is a dangerous part of space, so they probably won’t be uneventful.
The crew should not be rushed to make a jump to hyperspace, so the CS for the jump should be 10. The game master needs to keep in mind that there will be a lot of jumps into and out of hyperspace during this adventure, so whichever character is piloting will be forced to make quite a few Hyperspatial Mechanics skill checks…and all of the characters will be required to make a lot of Sanity checks.
1) During the first jump the characters encounter a Hyperspatial Eddy. Alarm claxons will echo off the walls of the ship, and the computer will scream for the immediate attention of the pilot.